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This is the scripting documentation for Bedrock Edition beta 126.96.36.199.
New features, components, and capabilities in this release are not final and might change without notice before the final release (1.13.0).
Once you have chosen whether you are making a client or server script, simply add a new blank text file with extension to the appropriate folder, and open it in your preferred code editor. You can have as many or as few Java Script files as you want here (the name of the files doesn't matter) and they will all be run independently of each other!
Once you have finished making changes and wish to test the script in game, compress the file to format then change the extension from ".zip" to ".mcpack".
This signs up our script to be set-up either on the client or server threads of the game.
Generally speaking, you will choose based on whether you put the script file in the client or server folders.
To do that simply call register System on either the client or server and give it the version of the API you require.
You can get this from the following link: https://aka.ms/behaviorpacktemplate Once you have downloaded the Behavior Pack, unzip it to a folder.This tells the game anything in the scripts/client folder needs to be sent over to the clients.Please refer to the Add-on Documentation page for more information on the pack's manifest contents.Here are some demos to help you get started with scripting.Unzip them to check out the code, or import them as a Don't call remove Entity the same frame you reduced the entity's damage to 0.